Actions

Incarcerated: Difference between revisions

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|Difficulty = Hard
|Difficulty = Hard
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==Starting Speech==
==Starting Speech==
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==Setting==
==Setting==


Your [[shaman]] starts off in a [[Prison]] heavily guarded by [[Chumara]] troops, behind that is a small [[Chumara]] settlement. Your [[follower]]s start on a small tropical island with already built huts.
Your followers are settled on a small, circular island with a hill in the centre that is covered in trees. Your base holds all the training huts, a few regular [[hut]]s and a [[boat hut]]. West of your base is a long island where the [[Chumara]] are settled. Three [[firewarrior]]s in [[Guard Tower]]s protect the east coast. On the coast, many [[Chumara]] [[warrior]]s supported by [[preacher]]s prevent access to the west. West of the patrollers is the [[prison]] that holds your [[Shaman]], surrounded by three more [[Guard Tower]]s with [[firewarrior]]s. West of the [[prison]] is a cliff that overlooks the fully constructed [[Chumara]] settlement which is cramped in a small area with a ridge preventing access from all sides but the east.
 
When the time reaches zero and you have not rescued your [[shaman]], the [[Chumara]] [[shaman]] will cast [[lightning]] on your her and you will lose the level.


'''Enemy tribes:''' [[Chumara]]
'''Enemy tribes:''' [[Chumara]]
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==Strategy==
==Strategy==


First send a few [[brave]]s to build at least three [[boat]]s. Meanwhile train five [[warrior]]s, five [[preacher]]s, five [[firewarrior]]s and five [[spy|spies]]. When your [[boat]]s are finished load them so that each [[boat]] has five of the same type of [[follower]].
This level can be challenging at first if you do not come up with a quick and effective strategy for liberating the [[Shaman]]. The following strategy shows one effective way of doing this.  
 
Now burn every [[Chumara]] [[Guard Tower]] using your [[spy|spies]] so that their [[firewarrior]]s do not have so much range to kill your own people.
 
When their done send your [[follower]]s in a way so that your [[firewarrior]]s and [[warrior]]s kill the enemy [[preacher]]s and your own [[preacher]]s convert the enemy troops. Use your [[spy|spies]] and [[warrior]]s to destroy the [[Prison]] to rescue your [[shaman]].
 
When your [[shaman]] is free the timer will go and you can use your [[shaman]] to worship the [[obelisk]] to gain a [[volcano]]. Now send your [[shaman]] up the hill to cast a [[Volcano]] on the [[Chumara]] settlement. When it has errupted, most of the [[Chumara]] [[follower]]s should be dead. Now you can kill all the remaining people that are left.


=="You" Tribe's strategy==
Send a few [[brave]]s to build four [[boat]]s. Meanwhile, train ten [[warrior]]s and ten [[preacher]]s. When your [[boat]]s are finished load your trained units inside so that each [[boat]] holds five [[follower]]s.


First, send braves to go to the temple. Then send a few other braves to make boats. Once you've made the boats and trained preachers, send the preachers to the boats then sail to the [[Chumara Tribe]]. There'll be small islands with towers on them and firewarriors will shoot at you, but do not mind. Quickly jump out of the boats then send some preachers to convert warriors and others to attack enemy preachers. Defend your preachers converting warriors. Once you've converted some, send the warriors to attack the firewarriors in the two towers just in front of the [[Prison]]. Send one warrior and another to attack them, while the others attack the prison. They will destroy the prison and your [[Shaman]] will be freed. Do not bother to attack the enemies (one is because they have [[Magical Shield]]), just immediately go and worship the obelisk. Then you'll get the [[Volcano]] spell. Cast the spell at the center of the enemy's village and it will destroy the Chumara. If there are some more enemies surviving, convert or destroy them to win the game.
Send all boats to land on the eastern shore, ignoring the eastern [[Guard Tower]]s. Use your [[preacher]]s and warriors to claim the beach and send your warriors to kill the [[firewarrior]]s surrounding the [[prison]]. Once all this is done destroy the prison and send your [[Shaman]] to pray at the [[Obelisk]] that appears west of where the [[prison]] was.


An alternative strategy is to dismantle one of the huts you start with, preferably the one between the boat house and the warrior hut, and build a balloon hut there instead. Meanwhile, train four spies and send them in two balloons over to burn all the guard towers - this strategy is somewhat faster in the actual burning, but can be hard to manage since you simultaneously need to train warriors, firewarriors and preachers and build boats, but it is possible with some extra tries.
The [[Obelisk]] grants your [[Shaman]] a [[Volcano]] spell, which you can use from the cliff overlooking the [[Chumara]] base to destroy it. Find any remaining followers and eliminate them (without losing your [[Shaman]]) and victory will be yours.  


==Trivia==
==Trivia==
*There is a small mistake in the [[Incarcerated#Starting Speech|starting speech]]. 'Dakini' should have been 'Chumara'.
*There is a small mistake in the in-game [[Incarcerated#Starting Speech|starting speech]]. 'Dakini' should have been 'Chumara'.
*This is the third level in [[Populous|The Beginning]] that had a timed objective.
*This is the third level in [[Populous]] that has a timed objective.
*This is the only level in [[Populous|The Beginning]] to have a [[Prison]] on it.
*This is the only level in [[Populous]] to have a [[prison]] on it.


{{Nav_Levels}}
{{Nav_Levels}}


[[Category:The Beginning Levels]]
[[Category:The Beginning Levels]]

Revision as of 05:58, 28 July 2010

Incarcerated
Incarcerated
Incarcerated
Mode : Singleplayer
Players : 2
Stone Heads : 1
Vault of Knowledges : 0
Alliances : N/A
Difficulty : Hard


Starting Speech

"The Dakini have trapped me in this magical prison and I cannot escape. I must command my followers to free me or we are all doomed."

Setting

Your followers are settled on a small, circular island with a hill in the centre that is covered in trees. Your base holds all the training huts, a few regular huts and a boat hut. West of your base is a long island where the Chumara are settled. Three firewarriors in Guard Towers protect the east coast. On the coast, many Chumara warriors supported by preachers prevent access to the west. West of the patrollers is the prison that holds your Shaman, surrounded by three more Guard Towers with firewarriors. West of the prison is a cliff that overlooks the fully constructed Chumara settlement which is cramped in a small area with a ridge preventing access from all sides but the east.

Enemy tribes: Chumara

Worship Objects:

Item Shots Spell/Effect Follower Count
Obelisk 1 Volcano

Strategy

This level can be challenging at first if you do not come up with a quick and effective strategy for liberating the Shaman. The following strategy shows one effective way of doing this.

Send a few braves to build four boats. Meanwhile, train ten warriors and ten preachers. When your boats are finished load your trained units inside so that each boat holds five followers.

Send all boats to land on the eastern shore, ignoring the eastern Guard Towers. Use your preachers and warriors to claim the beach and send your warriors to kill the firewarriors surrounding the prison. Once all this is done destroy the prison and send your Shaman to pray at the Obelisk that appears west of where the prison was.

The Obelisk grants your Shaman a Volcano spell, which you can use from the cliff overlooking the Chumara base to destroy it. Find any remaining followers and eliminate them (without losing your Shaman) and victory will be yours.

Trivia

  • There is a small mistake in the in-game starting speech. 'Dakini' should have been 'Chumara'.
  • This is the third level in Populous that has a timed objective.
  • This is the only level in Populous to have a prison on it.
Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls