Incarcerated: Difference between revisions
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When your [[shaman]] is free the timer will go and you can use your [[shaman]] to worship the [[obelisk]] to gain a [[volcano]]. Now send your [[shaman]] up the hill to cast a [[Volcano]] on the [[Chumara]] settlement. When it has errupted, most of the [[Chumara]] [[follower]]s should be dead. Now you can kill all the remaining people that are left. | When your [[shaman]] is free the timer will go and you can use your [[shaman]] to worship the [[obelisk]] to gain a [[volcano]]. Now send your [[shaman]] up the hill to cast a [[Volcano]] on the [[Chumara]] settlement. When it has errupted, most of the [[Chumara]] [[follower]]s should be dead. Now you can kill all the remaining people that are left. | ||
An alternative strategy is to dismantle one of the huts you start with, preferably the one between the boat house and the warrior hut, and build a balloon hut there instead. Meanwhile, train four spies and send them in two balloons over to burn all the guard towers - this strategy is somewhat faster in the actual burning, but can be hard to manage since you simultaneously need to train warriors, firewarriors and preachers and build boats, but it is possible with some extra tries. | |||
{{Note| | {{Note| |
Revision as of 07:21, 7 November 2007
Incarcerated |
Mode : Singleplayer |
Players : 2 |
Stone Heads : 1 |
Vault of Knowledges : 0 |
Alliances : N/A |
Difficulty : Hard |
Starting Speech
"The Dakini have trapped me in this magical prison and I cannot escape. I must command my followers to free me or we are all doomed."
Setting
Your shaman starts off in a Prison heavily guarded by Chumara troops, behind that is a small Chumara settlement. Your followers start on a small tropical island with already built huts.
When the time reaches zero and you have not rescued your shaman, the Chumara shaman will cast lightning on your her and you will lose the level.
Enemy tribes: Chumara
Worship Objects:
Item | Shots | Spell/Effect | Follower Count |
Obelisk | 1 | Volcano |
Strategy
First send a few braves to build at least three boats. Meanwhile train five warriors, five preachers, five firewarriors and five spies. When your boats are finished load them so that each boat has five of the same type of follower.
Now burn every Chumara Guard Tower using your spies so that their firewarriors do not have so much range to kill your own people.
When their done send your followers in a way so that your firewarriors and warriors kill the enemy preachers and your own preachers convert the enemy troops. Use your spies and warriors to destroy the Prison to rescue your shaman.
When your shaman is free the timer will go and you can use your shaman to worship the obelisk to gain a volcano. Now send your shaman up the hill to cast a Volcano on the Chumara settlement. When it has errupted, most of the Chumara followers should be dead. Now you can kill all the remaining people that are left.
An alternative strategy is to dismantle one of the huts you start with, preferably the one between the boat house and the warrior hut, and build a balloon hut there instead. Meanwhile, train four spies and send them in two balloons over to burn all the guard towers - this strategy is somewhat faster in the actual burning, but can be hard to manage since you simultaneously need to train warriors, firewarriors and preachers and build boats, but it is possible with some extra tries.
- There is a small mistake in the starting speech. 'Dakini' should have been 'Chumara'.
- This level is timed.
- This is the first level in Single Player to have a Prison on it.