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Incarcerated: Difference between revisions

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|Difficulty = Hard
|Difficulty = Hard
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Incarcerated is the 15th level in Populous: The Beginning. It introduces the [[Magical_Prison]], where the blue shaman is being held by the [[Chumara]]. The player is unable to select the [[Shaman]], being unable to move or cast spells. The level also has a 7:30m timer.


==Starting Speech==
==Starting Speech==


''"The Dakini have trapped me in this magical prison and I cannot escape. I must command my followers to free me or we are all doomed."''
''"The Dakini have trapped me in this magical prison and I cannot escape. I must command my followers to free me or we are all doomed."''
<html5media height="720" width="1280">https://ts.popre.net/files/mp3s/Level%2015%20-%20Introduction.mp3</html5media>


==Setting==
==Setting==


Your [[shaman]] starts off in a [[Prison]] heavily guarded by [[Chumara]] troops, behind that is a small [[Chumara]] settlement. Your [[follower]]s start on a small tropical island with already built huts.
Blue's followers are settled on a small, circular island with a hill in the centre that is covered in trees. The base holds all the training huts, a few regular [[hut]]s and a [[boat hut]]. West of the player's base is a long island where the [[Chumara]] are settled. Three [[firewarrior]]s in [[Guard Tower]]s protect the east coast. On the coast, many [[Chumara]] [[warrior]]s supported by [[preacher]]s prevent access to the west. West of the patrollers is the [[prison]] that holds the blue [[Shaman]], surrounded by three more [[Guard Tower]]s with [[firewarrior]]s. West of the [[prison]] is a cliff that overlooks the fully constructed [[Chumara]] settlement which is cramped in a small area with a ridge preventing access from all sides but the east.
 
When the time reaches zero and you have not rescued your [[shaman]], the [[Chumara]] [[shaman]] will cast [[lightning]] on your her and you will lose the level.


'''Enemy tribes:''' [[Chumara]]
'''Enemy tribes:''' [[Chumara]]
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==Strategy==
==Strategy==


First send a few [[brave]]s to build at least three [[boat]]s. Meanwhile train five [[warrior]]s, five [[preacher]]s, five [[firewarrior]]s and five [[spy|spies]]. When your [[boat]]s are finished load them so that each [[boat]] has five of the same type of [[follower]].
This level can be challenging at first if you do not come up with a quick and effective strategy for liberating the [[Shaman]]. The following strategy shows one effective way of doing this.  
 
Now burn every [[Chumara]] [[Guard Tower]] using your [[spy|spies]] so that their [[firewarrior]]s do not have so much range to kill your own people.
 
When their done send your [[follower]]s in a way so that your [[firewarrior]]s and [[warrior]]s kill the enemy [[preacher]]s and your own [[preacher]]s convert the enemy troops. Use your [[spy|spies]] and [[warrior]]s to destroy the [[Prison]] to rescue your [[shaman]].


When your [[shaman]] is free the timer will go and you can use your [[shaman]] to worship the [[obelisk]] to gain a [[volcano]]. Now send your [[shaman]] up the hill to cast a [[Volcano]] on the [[Chumara]] settlement. When it has errupted, most of the [[Chumara]] [[follower]]s should be dead. Now you can kill all the remaining people that are left.
Send a few [[brave]]s to build four [[boat]]s. Meanwhile, train ten [[warrior]]s and ten [[preacher]]s. When your [[boat]]s are finished load your trained units inside so that each [[boat]] holds five [[follower]]s.


An alternative strategy is to dismantle one of the huts you start with, preferably the one between the boat house and the warrior hut, and build a balloon hut there instead. Meanwhile, train four spies and send them in two balloons over to burn all the guard towers - this strategy is somewhat faster in the actual burning, but can be hard to manage since you simultaneously need to train warriors, firewarriors and preachers and build boats, but it is possible with some extra tries.
Send all boats to land on the eastern shore, ignoring the eastern [[Guard Tower]]s. Use your [[preacher]]s and warriors to claim the beach and send your warriors to kill the [[firewarrior]]s surrounding the [[prison]]. Once all this is done destroy the prison and send your [[Shaman]] to pray at the [[Obelisk]] that appears west of where the [[prison]] was.


The [[Obelisk]] grants your [[Shaman]] a [[Volcano]] spell, which you can use from the cliff overlooking the [[Chumara]] base to destroy it. Find any remaining followers and eliminate them (without losing your [[Shaman]]) and victory will be yours.


{{Note|
==Trivia==
*There is a small mistake in the [[Incarcerated#Starting Speech|starting speech]]. 'Dakini' should have been 'Chumara'.
*There is a small mistake in the in-game [[Incarcerated#Starting Speech|starting speech]]. 'Dakini' should have been 'Chumara'. But it is possible that the Dakini have imprisoned the shaman and left her execution up to the Chumara.
*This level is timed.
*This is the third level in [[Populous]] that has a timed objective.
*This is the first level in [[Single Player]] to have a [[Prison]] on it.
*This is the only level in [[Populous]] to have a [[prison]] on it.
}}


{{Nav_Levels}}
{{Nav_Levels}}


[[Category:The Beginning Levels]]
[[Category:The Beginning Levels]]

Latest revision as of 12:35, 14 May 2022

Incarcerated
Incarcerated
Incarcerated
Mode : Singleplayer
Players : 2
Stone Heads : 1
Vault of Knowledges : 0
Alliances : N/A
Difficulty : Hard

Incarcerated is the 15th level in Populous: The Beginning. It introduces the Magical_Prison, where the blue shaman is being held by the Chumara. The player is unable to select the Shaman, being unable to move or cast spells. The level also has a 7:30m timer.

Starting Speech

"The Dakini have trapped me in this magical prison and I cannot escape. I must command my followers to free me or we are all doomed."

<html5media height="720" width="1280">https://ts.popre.net/files/mp3s/Level%2015%20-%20Introduction.mp3</html5media>

Setting

Blue's followers are settled on a small, circular island with a hill in the centre that is covered in trees. The base holds all the training huts, a few regular huts and a boat hut. West of the player's base is a long island where the Chumara are settled. Three firewarriors in Guard Towers protect the east coast. On the coast, many Chumara warriors supported by preachers prevent access to the west. West of the patrollers is the prison that holds the blue Shaman, surrounded by three more Guard Towers with firewarriors. West of the prison is a cliff that overlooks the fully constructed Chumara settlement which is cramped in a small area with a ridge preventing access from all sides but the east.

Enemy tribes: Chumara

Worship Objects:

Item Shots Spell/Effect Follower Count
Obelisk 1 Volcano

Strategy

This level can be challenging at first if you do not come up with a quick and effective strategy for liberating the Shaman. The following strategy shows one effective way of doing this.

Send a few braves to build four boats. Meanwhile, train ten warriors and ten preachers. When your boats are finished load your trained units inside so that each boat holds five followers.

Send all boats to land on the eastern shore, ignoring the eastern Guard Towers. Use your preachers and warriors to claim the beach and send your warriors to kill the firewarriors surrounding the prison. Once all this is done destroy the prison and send your Shaman to pray at the Obelisk that appears west of where the prison was.

The Obelisk grants your Shaman a Volcano spell, which you can use from the cliff overlooking the Chumara base to destroy it. Find any remaining followers and eliminate them (without losing your Shaman) and victory will be yours.

Trivia

  • There is a small mistake in the in-game starting speech. 'Dakini' should have been 'Chumara'. But it is possible that the Dakini have imprisoned the shaman and left her execution up to the Chumara.
  • This is the third level in Populous that has a timed objective.
  • This is the only level in Populous to have a prison on it.
Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls