Incarcerated: Difference between revisions
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'' | ==Starting Speech== | ||
''"???"'' | |||
==Setting== | |||
Your [[shaman]] starts off in a [[Prison]] heavely guarded by [[Chumara]] troops, behind that is a small [[Chumara]] settlement. Your [[follower]]s start on a small tropical island with already built huts. | |||
When the time reaches zero and you have not rescued your [[shaman]], the [[Chumara]] [[shaman]] will cast [[lightning]] on your her and you will lose the level. | |||
'''Enemy tribes:''' [[Chumara]] | |||
'''Worship Objects:''' | |||
{| cellspacing="3" align="center" | |||
|style="background:#ffdead;"| '''Item''' | |||
|style="background:#ffdead;"| '''Shots''' | |||
|style="background:#ffdead;"| '''Spell/Effect''' | |||
|style="background:#ffdead;"| '''Follower Count''' | |||
|- | |||
| [[Obelisk]] | |||
| align="center" | 1 | |||
| [[Volcano]] | |||
| align="center" | | |||
|} | |||
==Strategy== | |||
First send a few [[brave]]s to build at least three [[boat]]s. Meanwhile train five [[warrior]]s, five [[preacher]]s, five [[firewarrior]]s and five [[spy|spies]]. When your [[boat]]s are finished load them so that each [[boat]] has five of the same type of [[follower]]. | |||
Now burn every [[Chumara]] [[Guard Tower]] using your [[spy|spies]] so that their [[firewarrior]]s do not have so much range to kill your own people. | |||
When their done send your [[follower]]s in a way so that your [[firewarrior]]s and [[warrior]]s kill the enemy [[preacher]]s and your own [[preacher]]s convert the enemy troops. Use your [[spy|spies]] and [[warrior]]s to destroy the [[Prison]] to rescue your [[shaman]]. | |||
When your [[shaman]] is free the timer will go and you can use your [[shaman]] to worship the [[obelisk]] to gain a [[volcano]]. Now send your [[shaman]] up the hill to cast a [[Volcano]] on the [[Chumara]] settlement. When it has errupted, most of the [[Chumara]] [[follower]]s should be dead. Now you can kill all the remaining people that are left. | |||
{{Note| | |||
*This level is timed. | |||
*This is the first level in [[Single Player]] to have a [[Prison]] on it. | |||
}} | |||
{{Nav_Levels}} | {{Nav_Levels}} |
Revision as of 21:35, 22 February 2007
Incarcerated |
Mode : Singleplayer |
Players : 2 |
Stone Heads : 1 |
Vault of Knowledges : 0 |
Alliances : N/A |
Difficulty : Hard |
Starting Speech
"???"
Setting
Your shaman starts off in a Prison heavely guarded by Chumara troops, behind that is a small Chumara settlement. Your followers start on a small tropical island with already built huts.
When the time reaches zero and you have not rescued your shaman, the Chumara shaman will cast lightning on your her and you will lose the level.
Enemy tribes: Chumara
Worship Objects:
Item | Shots | Spell/Effect | Follower Count |
Obelisk | 1 | Volcano |
Strategy
First send a few braves to build at least three boats. Meanwhile train five warriors, five preachers, five firewarriors and five spies. When your boats are finished load them so that each boat has five of the same type of follower.
Now burn every Chumara Guard Tower using your spies so that their firewarriors do not have so much range to kill your own people.
When their done send your followers in a way so that your firewarriors and warriors kill the enemy preachers and your own preachers convert the enemy troops. Use your spies and warriors to destroy the Prison to rescue your shaman.
When your shaman is free the timer will go and you can use your shaman to worship the obelisk to gain a volcano. Now send your shaman up the hill to cast a Volcano on the Chumara settlement. When it has errupted, most of the Chumara followers should be dead. Now you can kill all the remaining people that are left.
- This level is timed.
- This is the first level in Single Player to have a Prison on it.