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Treacherous Souls

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Treacherous Souls
Treacherous Souls
Treacherous Souls
Mode : Singleplayer
Players : 3
Stone Heads : 2
Vault of Knowledges : 2
Alliances : N/A
Difficulty : Medium

Starting Speech

"Once again we must face two tribes. I shall crush the Matak, then I must deal with the greater threat of the Chumara."

Setting

You start off on a large island shared with the Matak tribe who guard a Vault of Knowledge. There are lots of hills and paths over the land and a Stone Head nearby. On the other side is a small empty island with another Stone Head on the hills. Close to that is the Chumara tribe's island where they create boats and guard another Vault of Knowledge.

Enemy tribes: Chumara, Matak

Worship Objects:

Item Shots Spell/Effect Follower Count
Stone Head 3 Swamp 6
Stone Head 3 Flatten 6
Vault of Knowledge Hypnotise
Vault of Knowledge Swamp

Strategy

A good way to start is to start building a few huts and convert some wildmen. Build three towers along the shore and then build another tower on the hill next to your Reincarnation Site. Build your training huts on the hill and train several firewarriors.

Place some patroling warriors and preachers to block paths from your base pointing to the Matak village. This should defend Matak attacks and your towers should kill the Chumara Shaman. When the Chumara landbridge to the next island add some defence near that island so that you are prepared for them later.

Whenever your ready, gather up an army to attack the Matak. DO NOT use defending followers, keep them in place. Head over to the Matak settlement and destroy as much as you can. Your base defence should be able to handle attacks from the Chumara without your supervision. Kill the Matak tribe and collect the Swamp spell from their Vault of Knowledge. Now send some braves to expand your base using the extra land you have gained.

When you are happy to attack the Chumara, gather up an army and send them to what was the Matak settlement. Use your shaman and backdoor the Chumara using landbridge. If your shaman dies during your attack, landbridge from your Reincarnation Site to the Chumara island as a quicker route and bring some reinforcements. You should be able to finish off the Chumara and collect Hypnotise for your own use.

Quick Way

  1. Immediately convert the wildmen closest to the Reincarnation Site and then start walking together with all braves towards the Matak's base. Switch off all your spells except convert.
  2. As you wander towards the Matak's base, convert groups of wildmen as your convert shots become available, and continue with all your converted followers towards the Matak Guard Tower - dont wait, dont stop, and dont start building anything. By the time you reach the Matak's area you should have 25/30 braves.
  3. When you reach the Matak's Guard Tower which will probably not be completed yet attack the few enemy braves and the single hut they have probably managed to build by now with most (20 or so) braves and send the other (5 to 10) to attack the enemy shaman - she wont yet have sufficient power to defend herself, hence its a one sided contest. Whilst your braves are fighting wander around the Matak's peninsular, converting a few wildmen and get them to immediately start building a tower close to the Matak's Reincarnation Site.
  4. By this time the Matak tribe should be finished, so slam down a few plans for a Warrior Training Hut, Temple and a Firewarrior Training Hut, by your new Guard Tower, and get your braves to build them whilst you use a few more convert spells to raise your follower count to about 50/55 braves - there are lots of groups of wildmen in the Matak's ex-peninsular (a good idea is to put down more building plans than you need as if your braves are busy building they ar'nt tempted to wander back to your Reincarnation Site - keep them in the area).
  5. When you have enough braves (50/55) switch off the convert spell and start charging landbridges, casting them on the coastline opposite to where the Chumara tribe are building a Boat Hut (you'll probably need to cast 4/5 of them 'parallel' to the shore to slowly edge towards the Chumara's island before you get close enough to cast a final one to reach them).
  6. Just before your ready to cast the final land bridge collect all your troops next to you, ready for the assault (you should have about 5 or each priests/warriors/firewarriors and about 40 braves).
  7. Now for the coup de grace - send 5 braves to destroy each Chumara hut and then send your firewarriors to despatch the Chumara shaman, use 2/3 warriors to attack the Guard Tower in the centre and 2/3 to rip down the Chumara Temple (which should only just have been completed). Send a couple of priests to the Chumara Firewarrior Training Hut, and use the others to support your Warriors.
  8. As your braves destroy the huts send them to support any 'problems'. Your shaman can sit back and watch - she shouldnt need to intervene.

The level can be completed in at least 7 minutes.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls