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==Introduction==
"I am troubled--my visions are strangely clouded.  I sense a powerful spell
nearby that will aid me in our battle with the Chumara, yet is lies across
the water.  I sense our enemy have boats and will use them to attack us.  I
must seize their boats, find this spell and destroy them."


==Info==
Continental Divide is the 9th level in Populous The Beginning, where the player unlocks the [[Boat_Hut]]. It also introduces the [[Fog_of_War]].
*Enemy tribes: Chumara
 
*Worship Objects:
==Starting Speech==
**Stone Head--2 Tornado, 4 followers to worship
''"I am troubled... my visions are strangely clouded. I feel a powerful spell nearby that will aid me in our battle against the Chumara, yet it lies across the water. I sense our Enemy have Boats and will use them to attack us. I must seize their Boats, find this spell and destroy them."''
**Stone Head--1 Earthquake, 4 followers to worship
 
**Stone Head--1 Volcano, 5 followers to worship
<html5media height="720" width="1280">https://ts.popre.net/files/mp3s/Level%209%20-%20There%20is%20a%20powerful%20spell.mp3</html5media>
**Totem Pole--Land Bridge, 1 follower to worship
 
==Setting==
 
'''Enemy tribes:''' [[Chumara]]
 
'''Worship Objects:'''
 
{| cellspacing="3" align="center"
|style="background:#ffdead;"| '''Item'''
|style="background:#ffdead;"| '''Shots'''
|style="background:#ffdead;"| '''Spell/Effect'''
|style="background:#ffdead;"| '''Follower Count'''
|-
| [[Stone Head]]
| align="center" | 2
| [[Tornado]]
| align="center" | 4
|-
| [[Stone Head]]
| align="center" | 1
| [[Earthquake]]
| align="center" | 4
|-
| [[Stone Head]]
| align="center" | 1
| [[Volcano]]
| align="center" | 5
|-
| [[Totem Pole]]
|
| [[Landbridge]]
| align="center" | 1
|-
| [[Vault of Knowledge]]
|
| [[Boat Hut]]
|-
|}


==Walkthrough==
==Walkthrough==
===Introduction===
===Introduction===


Welcome to the first world with the Fog of War. Do you hate it as much as
This is the first world with [[Fog of War]]. The [[Fog of War|Fog]] will cover most of the planet until blue
I do?  I thought so.  The Fog will cover most of the entire planet until you
sends [[follower]]s to explore that area. After that, the [[Fog of War|Fog]] is  
send one of your followers to explore that area. After that, the Fog is
lifted and the player will be able to see whatever is going in the areas that he has
lifted and you will be able to see whatever is going in the areas that you
explored.
have explored. This means if you scout out enough of the land away from your
Both the player and the [[Chumara]] are on this very long island, on opposite sides, but there are some easy spots
settlement you’ll be able to see raiding parties before they get to you, just
to shorten the way and connecting by using [[Landbridge]]. The island has many [[wildmen]], [[tree|trees]], and some stone heads.
like in other maps.  The downside is that you can’t see what’s going on in
The [[Chumara]] attacks the player by boat, and might even cast the powerful spell [[volcano]]!
areas you haven’t explored, like the enemy settlement.  The composition of the
The boat vault of knowledge is guarded on the back of the Chumara's settlement.
Chumara settlement and how their followers are moving will be unknown to you
until you attack.  You will be able to see the shape of the land on the map
screen wherever the Fog is in place, just not the people and objects on that
land.  You will also be able to see black squares on the world view where
there are buildings underneath the Fog, so you can get a general idea of how
the enemy’s buildings are laid out.  Fortunately, the Fog of War is only
active on a few levels in P:TB.


===Strategy===
===Strategy===
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The land on this planet takes the form of a long strip running south-
The land on this planet takes the form of a long strip running south-
southwest and north-northeast.  Your tribe starts at one end of the strip, and
southwest and north-northeast.  Your tribe starts at one end of the strip, and
the Chumara at the other end.  Because the strip of land wraps itself around
the [[Chumara]] at the other end.  Because the strip of land wraps itself around
the entire planet, the Chumara settlement is actually to the southwest of your
the entire planet, the [[Chumara]] settlement is actually to the southwest of your
settlement, but unless you take a shortcut by boat or Land Bridge you’ll have
settlement, but unless you take a shortcut by boat or [[Landbridge]] you’ll have
to trek all the way across the planet to get to them.
to trek all the way across the planet to get to them.


Begin as usual with building huts and Converting Wildmen.  Grab three
Begin as usual with building [[hut]]s and [[Convert]]ing [[Wildmen]].  Grab three
Braves and have them follow your Shaman while she scouts out through the Fog
[[Brave]]s and have them follow your [[Shaman]] while she scouts out through the [[Fog
of War looking for more Wildmen.  You’ll find the Tornado Stone Head southwest
of War]] looking for more [[Wildmen]].  You’ll find the [[Tornado]] [[Stone Head]] southwest
of your settlement near the coast in the Fog.  Even if you can’t see it,
of your settlement near the coast in the [[Fog of War|Fog]] surrounded by trees.  Even if you can’t see it,
you’ll be able to hear it when you get close on the map screen.  After getting
you’ll be able to hear it when you get close to it on the map screen.  After getting
that spell, continue southwest and you’ll find the Earthquake Stone Head at
the spell, continue south and you’ll find the [[Earthquake]] [[Stone Head]] at
the top of a high hill leading towards the Chumara settlement.  Here you might
the top of a high hill leading towards the [[Chumara]] settlement.  
want to set up three Guard Towers because the land is narrow and it makes a
perfect choke point to stop overland raiders.


The Totem Pole across the water will open a Land Bridge between the Chumara
The [[Totem Pole]] across the water will open a [[Landbridge]] between the [[Chumara]]
section and yours, and the Chumara worship it almost immediately after the
section and yours, and the [[Chumara]] worship it almost immediately after the
level begins.  There’s really nothing you can do to stop them, so just build
level begins.  There’s really nothing you can do to stop them, so just build
up your settlement and place your defenses where they seem appropriate.
up your settlement and place your defenses where they seem appropriate. The first [[Chumara]] attack will be by land with the [[Shaman]] attacking with a few followers from the south. A well placed [[Lightning]] spell can eliminate the attackers and some [[warrior]]s and [[preacher]]s can be of use if your spells fail.  
Because the enemy now has boats, and they _will_ use them, you have to change
Because the enemy now has [[boat]]s, and they will use them, you have to change
your defensive strategy.  They will raid your settlement with a few boatloads
your defensive strategy after the first attack.  They will raid your settlement with a few [[boat]]loads
of followers, but well placed Preachers near your Reincarnation Site should
of [[follower]]s from that point, but well placed [[Preacher]]s near your [[Reincarnation Site]] should
keep them from doing too much damage.  The real threat in this level is the
keep them from doing too much damage.  The real threat in this level is the
Chumara Shaman, who can use both Tornado and Volcano.  That’s right, I said
[[Chumara]] [[Shaman]], who can use both [[Tornado]] and [[Volcano]]A solution is to
Volcano.  One of those in the heart of your settlement after the Shaman lands
establish a perimeter of [[Guard Tower]]s around the north, northwest and northeast parts of your settlement and staff them
will definitely ruin your day.  To counter this, I recommend that you
with [[Firewarrior]]s.  Place the [[Tower]]s so the firing ranges of the [[Firewarrior]]s
establish a perimeter of Guard Towers around your settlement and staff them
overlap.  When a [[boat]] come by, your sentries will attack, and as they move out
with Firewarriors.  Place the Towers so the firing ranges of the Firewarriors
of range of one [[Tower]], they’ll come into range of another.  This way you
overlap.  When a boat come by, your sentries will attack, and as they move out
can knock out the enemy from their [[boat]]s and kill them before they even step
of range of one Tower, they’ll come into range of another.  In this way you
foot on your settlement.  Be sure to have [[Preacher]]s and [[Warrior]]s nearby in
can knock out the enemy from their boats and kill them before they even step
foot on your settlement.  Be sure to have Preachers and Warriors nearby in
case a few do make a landing.
case a few do make a landing.


Once you kill a raiding party from a boat, you can now steal the Chumara’s
Once you kill a raiding party from a [[boat]], you can now steal the [[Chumara]]’s
boats.  Boats and balloons are the only things (other than followers) that can
[[boat]]s.  Just order one or more of your [[follower]]s to enter the [[boat]] and it’ll be yours, at least until the enemy
be taken from one tribe and claimed by another.  Just order one or more of
finds it empty and takes it back.  Be warned, unattended [[boat]]s will sink after
your followers to enter the boat and it’ll be yours, at least until the enemy
a while, though [[boat]]s with at least one follower in them do not sink.   
finds it empty and takes it back.  Be warned, unattended boats will sink after
 
a while, though boats with at least one follower in them do not sink.   
Once you have a [[boat]], put your [[Shaman]] in it and head for the small island
with the [[Volcano]] [[Stone Head]].  At the start of the level there will be plenty
of [[Wildmen]] here to [[Convert]], but if you get here later they may have all died
off, so take some [[Brave]]s with you to worship the [[Stone Head]].  The [[Chumara]] will
send a party to attack your worshippers if you wait too long, so be prepared for that possibility.
 
Once you have [[Volcano]] and a [[boat]], you can head over to the [[Chumara]]
settlement to destroy it.  You can also grab the [[Boat Hut]] from the [[Vault of Knowledge]] at the southern tip of their settlement.  A well placed [[Volcano]], along with [[Tornado]] and [[Earthquake]] can severely damage
the [[Chumara]], allowing you to take your army and wipe them out.  Because of
the [[Fog of War]] and the fact that they like to stick [[Brave]]s in [[boat]]s, you may
have a little difficulty hunting down the last [[follower]] to end the level, but
keep looking and he’ll be found.  Keep your followers away when you cast [[Volcano]] because even though the effects do not harm your [[Shaman]], the volcano will harm your [[follower]]s.


Once you have a boat, put your Shaman in it and head for the small island
{{Nav_Levels}}
with the Volcano Stone Head.  At the start of the level there will be plenty
of Wildmen here to Convert, but if you get here later they may have all died
off, so take some Braves with you to worship the Stone Head.  The Chumara will
send a party to attack your worshippers, but hopefully they’ll get there after
you get Volcano.


Once you have Volcano and a boat, you can head over to the Chumara
[[Category:The Beginning Levels]]
settlement and do what they’ve been trying to do to you, throw a whole bunch
of lava all over their nice buildings.  While you’re here, you can also grab
the Boat House Vault of Knowledge at the southern tip of their settlement.  A
well placed Volcano, along with Tornado and Earthquake, can severely damage
the Chumara, and then you can take your army and wipe them out.  Because of
the Fog of War and the fact that they like to stick Braves in boats, you may
have a little difficulty hunting down the last follower to end the level, but
keep looking and he’ll be found.  Note that you do NOT want to cast Volcano
during your attack, because even though the effects do not harm your Shaman,
it will harm your followers.

Latest revision as of 02:27, 29 May 2019

Fire In The Mist
Fire In The Mist
Fire In The Mist
Mode : Singleplayer
Players : 2
Stone Heads : 3
Vault of Knowledges : 1
Alliances : N/A
Difficulty : Medium

Continental Divide is the 9th level in Populous The Beginning, where the player unlocks the Boat_Hut. It also introduces the Fog_of_War.

Starting Speech

"I am troubled... my visions are strangely clouded. I feel a powerful spell nearby that will aid me in our battle against the Chumara, yet it lies across the water. I sense our Enemy have Boats and will use them to attack us. I must seize their Boats, find this spell and destroy them."

<html5media height="720" width="1280">https://ts.popre.net/files/mp3s/Level%209%20-%20There%20is%20a%20powerful%20spell.mp3</html5media>

Setting

Enemy tribes: Chumara

Worship Objects:

Item Shots Spell/Effect Follower Count
Stone Head 2 Tornado 4
Stone Head 1 Earthquake 4
Stone Head 1 Volcano 5
Totem Pole Landbridge 1
Vault of Knowledge Boat Hut

Walkthrough

Introduction

This is the first world with Fog of War. The Fog will cover most of the planet until blue sends followers to explore that area. After that, the Fog is lifted and the player will be able to see whatever is going in the areas that he has explored. Both the player and the Chumara are on this very long island, on opposite sides, but there are some easy spots to shorten the way and connecting by using Landbridge. The island has many wildmen, trees, and some stone heads. The Chumara attacks the player by boat, and might even cast the powerful spell volcano! The boat vault of knowledge is guarded on the back of the Chumara's settlement.

Strategy

The land on this planet takes the form of a long strip running south- southwest and north-northeast. Your tribe starts at one end of the strip, and the Chumara at the other end. Because the strip of land wraps itself around the entire planet, the Chumara settlement is actually to the southwest of your settlement, but unless you take a shortcut by boat or Landbridge you’ll have to trek all the way across the planet to get to them.

Begin as usual with building huts and Converting Wildmen. Grab three Braves and have them follow your Shaman while she scouts out through the [[Fog of War]] looking for more Wildmen. You’ll find the Tornado Stone Head southwest of your settlement near the coast in the Fog surrounded by trees. Even if you can’t see it, you’ll be able to hear it when you get close to it on the map screen. After getting the spell, continue south and you’ll find the Earthquake Stone Head at the top of a high hill leading towards the Chumara settlement.

The Totem Pole across the water will open a Landbridge between the Chumara section and yours, and the Chumara worship it almost immediately after the level begins. There’s really nothing you can do to stop them, so just build up your settlement and place your defenses where they seem appropriate. The first Chumara attack will be by land with the Shaman attacking with a few followers from the south. A well placed Lightning spell can eliminate the attackers and some warriors and preachers can be of use if your spells fail. Because the enemy now has boats, and they will use them, you have to change your defensive strategy after the first attack. They will raid your settlement with a few boatloads of followers from that point, but well placed Preachers near your Reincarnation Site should keep them from doing too much damage. The real threat in this level is the Chumara Shaman, who can use both Tornado and Volcano. A solution is to establish a perimeter of Guard Towers around the north, northwest and northeast parts of your settlement and staff them with Firewarriors. Place the Towers so the firing ranges of the Firewarriors overlap. When a boat come by, your sentries will attack, and as they move out of range of one Tower, they’ll come into range of another. This way you can knock out the enemy from their boats and kill them before they even step foot on your settlement. Be sure to have Preachers and Warriors nearby in case a few do make a landing.

Once you kill a raiding party from a boat, you can now steal the Chumara’s boats. Just order one or more of your followers to enter the boat and it’ll be yours, at least until the enemy finds it empty and takes it back. Be warned, unattended boats will sink after a while, though boats with at least one follower in them do not sink.

Once you have a boat, put your Shaman in it and head for the small island with the Volcano Stone Head. At the start of the level there will be plenty of Wildmen here to Convert, but if you get here later they may have all died off, so take some Braves with you to worship the Stone Head. The Chumara will send a party to attack your worshippers if you wait too long, so be prepared for that possibility.

Once you have Volcano and a boat, you can head over to the Chumara settlement to destroy it. You can also grab the Boat Hut from the Vault of Knowledge at the southern tip of their settlement. A well placed Volcano, along with Tornado and Earthquake can severely damage the Chumara, allowing you to take your army and wipe them out. Because of the Fog of War and the fact that they like to stick Braves in boats, you may have a little difficulty hunting down the last follower to end the level, but keep looking and he’ll be found. Keep your followers away when you cast Volcano because even though the effects do not harm your Shaman, the volcano will harm your followers.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls